

ROBLOX, which was founded in 2006 and is best known for its fun games for kids, announced its third-quarter results that wowed Wall Street analysts, sending its stock up about 35% in extended trading.
ROBLOX lost 13 cents per share, adjusted revenue (sales) of $637.8 million compared to analyst expectations of $636.5 million, as sales grew 28% year-over-year, and excluding deferred revenue, the company’s revenue increased 102% to a record $509.3 million, knowing that it achieved a revenue growth of 127% last quarter, but its net loss increased from $48.6 million a year ago to $74 million during the quarter, and ROBLOX reported that it had about 47.3 million daily active users with a quarterly growth rate of 31% compared to About 43.2 million users during the second quarter.
The Roblox game was disrupted and remained unavailable during the period from 28 to 31 October, a period calculated from the company’s fourth quarter, and this incident led to a clear decline in the number of daily active users, which was reflected in a loss in sales amounting to 25 million dollars, In addition to the $6 million in sales collected by the company during the game’s outage period, the developers did not receive any compensation.
The extended hours trading gave ROBLOX’s stock a price nearly 60% higher than the $64.5 price it started trading on the New York Stock Exchange in March following its direct subscription.